Mario Alcantar Posts: 3416 Joined: Sat 8:26 am Thank you guys for helping me so far, All help is appreciated as well as suggestions (as this might be released on tesnexus)
#Skyrim creation kit spell effects mod
That's how I got magic to svck less in my own game.Įdit: I'd give better instructions, but I'm currently in Linux land and can't fire up the CK with my custom runtime mod to step through exactly what I did. There's a specific option in the mod spell duration / power entry points to allow you to apply that particular formula, and a specific condition that lets you select based on the associated magic school. You can mod spell duration / power with a condition that checks if the magic effect in question is from a particular school, and which multiplies the duration / power by, say, 1+*0.01 (for 1% boost per point in the skill, for instance). If you want to make it scale by percentage based on the relevant magic skills, and don't mind the increases starting from a 0 rank upward, that's doable relatively easily through custom perks. Nicole Mark Posts: 3384 Joined: Wed 7:33 pm Scriptname mymagicdamageaugmentationscript extends ActiveMagicEffectFloat DamAugmentEvent OnEffectStart(Actor akTarget, Actor akCaster) DamAugment = (((( / 100) * akCaster.getAV("Destruction")) / 81) * akCaster.getLevel()) akTarget.DamageAV("Health", DamAugment)EndEvent
![skyrim creation kit spell effects skyrim creation kit spell effects](http://1.bp.blogspot.com/-Nyy6QOS3pPc/T-ORaz-zMAI/AAAAAAAAAPM/8k-rDRagrpc/s1600/WoodcuttingGetGlobal.png)
Scriptname mymagicdamageaugmentationscript extends ActiveMagicEffectFloat DamAugmentEvent OnEffectStart(Actor akTarget, Actor akCaster) If Target != game.getPlayer() DamAugment = (((( / 100) * game.getPlayer().getAV("Destruction")) / 81) * game.getPlayer().getLevel()) akTarget.DamageAV("Health", DamAugment) EndIfEndEvent
![skyrim creation kit spell effects skyrim creation kit spell effects](https://static3.srcdn.com/wordpress/wp-content/uploads/2021/08/Skyrim-Best-Creation-Club-Mods-Download-Elder-Scrolls.jpg)
So the script would look something like this: Put the result of that calculation into a variable, plug that variable into the amount for the DamageAV function.
![skyrim creation kit spell effects skyrim creation kit spell effects](https://skyrimmoddingtutorial.files.wordpress.com/2012/04/asd.jpg)
So, if you want to double the spell's damage at max level and max destruction skill, the formula would be this: It would be a fairly simple augmentation of the spell's damage in your magic effect script based on the player's level and destruction skill.