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#Fallout 4 aiming mod windows
Throwing a grenade in F.E.A.R destroys almost anything in it's path and damages anything close by, destroying concrete, blowing windows out and obliterating the enemies into pools of blood. There isn't really a weapon in Fallout 4 that can handle as well as the shotgun from F.E.A.R.Įnvironmental damage is important because it allows the player to understand the weapons they are using and how powerful they are. The shotgun in F.E.A.R is utterly brilliant to use, it sounds awesome, looks great and it destroys offices, walls and enemies in the manner of sheer fucking brilliance, this is a weapon I love to use. This is important for a weapon to look good, handle well and sound good because it can put players off from using them. The Gauss Rifle looks awful when it's original design in Fallout 3 looked better and the Institute weapons looked quite good. Tracer rounds, good gun design, good sound design, bullet impacts on the environment and enemies and especially good AI.įallout 4's weapon design is a hit or miss. So, what makes gunplay good? There are a lot of things that go into to make a good shooter. There have been good shooters like Crysis, GTA 5, DOOM 2016 and others but nothing on the level of F.E.A.R.Ĭomparing F.E.A.R and Fallout 4, the differences is night and day. I don't think there has been a shooter close to F.E.A.R's brilliant gameplay. Why do I bring up F.E.A.R? Well that's really due to this game being the greatest shooter of all time. But this isn't a New Vegas vs Fallout 4 topic, this is just Fallout 4 has bad gunplay.į.E.A.R was released in 2005 for Windows, the game was praised for it's shooting mechanics and brilliant AI. NV has weapon degradation and different ammo types, these basic things that Fallout 4 didn't have.
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New Vegas doesn't have good gunplay, but would I say it's better than Fallout 4's? Kind of. Since Fallout 4 came out a few years ago, people have said the gunplay was a massive improvement over Fallout New Vegas's gunplay.